Commit ac21037a by BellCodeEditor

save project

parent fda40114
Showing with 12 additions and 0 deletions
...@@ -14,11 +14,21 @@ food = pygame.image.load('apple.png') ...@@ -14,11 +14,21 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
x +=30 x +=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
...@@ -34,6 +44,7 @@ while True: ...@@ -34,6 +44,7 @@ while True:
# screen.blit(body, (180, 90)) # screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCk.tick(3) FPSCLOCk.tick(3)
\ No newline at end of file
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