Commit abece492 by BellCodeEditor

auto save

parent 9c0410d0
Showing with 12 additions and 4 deletions
...@@ -16,6 +16,8 @@ food = pygame.image.load('apple.png') ...@@ -16,6 +16,8 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
#将蛇头的x、y坐标赋值 #将蛇头的x、y坐标赋值
x,y = 240,120 x,y = 240,120
#用列表记录贪吃蛇的坐标position
position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -23,14 +25,20 @@ while True: ...@@ -23,14 +25,20 @@ while True:
exit() exit()
#蛇头右移 #蛇头右移
x += 30 x += 30
#把蛇头右移后的坐标添加到列表里
position.append((x,y))
#删除列表的第一个元素
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) # screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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