Commit aa752513 by BellCodeEditor

save project

parent 16f0d60e
Showing with 55 additions and 23 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
background=pygame.image.load('c:/Users/pc/Documents/pygame_lesson2_diy1/bg.png')
right=pygame.image.load('c:/Users/pc/Documents/pygame_lesson2_diy1/right.png')
apple=pygame.image.load('c:/Users/pc/Documents/pygame_lesson2_diy1/apple.png')
body=pygame.image.load('c:/Users/pc/Documents/pygame_lesson2_diy1/body.png')
left=pygame.image.load('c:/Users/pc/Documents/pygame_lesson2_diy1/left.png')
up=pygame.image.load('c:/Users/pc/Documents/pygame_lesson2_diy1/up.png')
down=pygame.image.load('c:/Users/pc/Documents/pygame_lesson2_diy1/down.png')
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
if event.type==locals.QUIT:
#接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT and setheading!="left":
setheading = 'right'
snake_head=right
elif event.key == pygame.K_LEFT and setheading!="right":
setheading = 'left'
snake_head=left
elif event.key == pygame.K_UP and setheading!="down":
setheading = 'up'
snake_head=up
elif event.key == pygame.K_DOWN and setheading!="up":
setheading = 'down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,(x,y))
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body,(210,120))
#screen.blit(body,(180,120))
#screen.blit(body,(180,90))
screen.blit(apple,(360,360))
pygame.display.update()
FPSCLOCK.tick(10)
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