Commit aa3ce703 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 54 additions and 6 deletions
import random
a=0
b=0
c=0
for i in range(3000):
x=random.randint(8,10)
if x==8:
a=a+1
elif x==9:
b=b+1
else:
c=c+1
print(a,b,c)
\ No newline at end of file
import random
a=random.randint(5,10)
print(a)
\ No newline at end of file
...@@ -6,27 +6,56 @@ pygame.init() ...@@ -6,27 +6,56 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head=right
if event.key == locals.K_LEFT and setheading!="right":
setheading="left"
snake_head=left
if event.key == locals.K_UP and setheading!="down":
setheading="up"
snake_head=up
if event.key == locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=down
# 将背景图画上去 # 将背景图画上去
if setheading=="down":
y+=30
elif setheading=="up":
y-=30
elif setheading=="left":
x-=30
elif setheading=="right":
x+=30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body, position[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment