Commit a9aa066a by BellCodeEditor

auto save

parent b274382b
Showing with 9 additions and 3 deletions
...@@ -15,11 +15,17 @@ food = pygame.image.load('apple.png') ...@@ -15,11 +15,17 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240, 120 x,y = 240, 120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = 'right'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading _ 'right'
x += 30 x += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
...@@ -29,9 +35,9 @@ while True: ...@@ -29,9 +35,9 @@ while True:
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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