Commit a83dc50d by BellCodeEditor

save project

parent 4ea24f83
Showing with 15 additions and 1 deletions
...@@ -7,11 +7,15 @@ pygame.init() ...@@ -7,11 +7,15 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -32,7 +36,17 @@ while True: ...@@ -32,7 +36,17 @@ while True:
setheading = "up" setheading = "up"
if event.key == locals.K_DOWN and setheading !="up": if event.key == locals.K_DOWN and setheading !="up":
setheading = "down" setheading = "down"
x += 30
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment