Commit a7a1ecd6 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 34 additions and 31 deletions
import pygame
from pygame import locals
class hero:
def __init__(self,name,hp,gj):
self.name=name
self.hp=hp
self.gj=gj
def da(self,df):
df.hp-=self.gj
i1=self.name+'對'+df.name+'發起了攻擊'
i2='造成了'+str(self.gj)+'點傷害'
if df.hp>0:
i3=df.name+'還剩下'+str(df.hp)+'點血量'
print(i1+i2+i3)
else:
i3=df.name+'已臻網'
print(i1+i2+i3)
# 初始化pygame,为使用硬件做准备
pygame.init()
def zhi(self):
self.hp=self.hp+random.randint(0,150)
if self.hp>300:
self.hp=200
print(self.name+'治療后'+ )
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
print(i1+i2+i3)
guanyu=hero('關羽',500,40)
huangzhong=hero('黃總',400,60)
huangzhong.da(guanyu)
huangzhong.da(guanyu)
huangzhong.da(guanyu)
huangzhong.da(guanyu)
guanyu.da(huangzhong)
guanyu.da(huangzhong)
guanyu.da(huangzhong)
guanyu.da(huangzhong)
guanyu.da(huangzhong)
guanyu.da(huangzhong)
\ No newline at end of file
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