Commit a5dab50f by BellCodeEditor

auto save

parent 6afed684
Showing with 16 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
x,y=240,120
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
t=pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
...@@ -12,7 +12,7 @@ background = pygame.image.load('bg.png') ...@@ -12,7 +12,7 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
t=pygame.time.Clock()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -21,13 +21,23 @@ while True: ...@@ -21,13 +21,23 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (270, 60))
screen.blit(food, (300, 90))
screen.blit(food, (330, 120))
screen.blit(food, (300, 150))
screen.blit(food, (270, 180))
screen.blit(food, (360, 120))
screen.blit(food, (390, 120))
screen.blit(food, (420, 120))
screen.blit(food, (450, 120))
screen.blit(food, (480, 120))
x=x+30
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
t.tick(3) t.tick(3)
\ No newline at end of file
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