Commit a4b81d63 by BellCodeEditor

save project

parent 4d1a98b7
Showing with 12 additions and 1 deletions
......@@ -9,18 +9,29 @@ screen = pygame.display.set_mode((660, 480))
EPSCLOCK=pygame.time.Clock() #预备帧数
x,y=220,120
position=[(180,90),(180,120),(210,120),(x,y)]
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
#批量赋值
seathing = "left"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.EPSCLOCK:
if event.key==locals.K_RIGHT and seathing !=("left"):
seathing="right"
if event.key==locals.K_LEFT and seathing !=("right"):
seathing="left"
if event.key==locals.K_UP and seathing !=("down"):
seathing="up"
if event.key==locals.K_DOWN and seathing !=("up"):
seathing="down"
x +=30
position.append((x,y))
......@@ -36,7 +47,7 @@ while True:
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
EPSCLOCK.tick(8) #设置帧数
EPSCLOCK.tick(5) #设置帧数
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