Commit a40dfca9 by BellCodeEditor

save project

parent 03b34242
Showing with 16 additions and 6 deletions
...@@ -8,9 +8,8 @@ FC=pygame.time.Clock() ...@@ -8,9 +8,8 @@ FC=pygame.time.Clock()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
x,y=240,120 x,y=240,120
# 背景 # 背景
setheading='right'
snake_head=right
L=[(180,90),(180,120),(180,90),(x,y)]
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
...@@ -19,6 +18,9 @@ right = pygame.image.load('right.png') ...@@ -19,6 +18,9 @@ right = pygame.image.load('right.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
L=[(180,90),(180,120),(180,90),(x,y)]
setheading='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -31,19 +33,27 @@ while True: ...@@ -31,19 +33,27 @@ while True:
if event.key==locals.K_LEFT and setheading!='right': if event.key==locals.K_LEFT and setheading!='right':
setheading='left' setheading='left'
snake_head=left snake_head=left
if event.key=locals.K_UP and setheading!='down': if event.key==locals.K_UP and setheading!='down':
setheading='up' setheading='up'
snake_head=up snake_head=up
if event.key=locals.K_DOWN and setheading!='up': if event.key==locals.K_DOWN and setheading!='up':
setheading='down' setheading='down'
snake_head=down snake_head=down
x+=30 x+=30
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
L.append((x,y)) L.append((x,y))
L.pop(0) L.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snake_head, L[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(L)-1): for i in range(len(L)-1):
screen.blit(body,L[i]) screen.blit(body,L[i])
......
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