Commit a40aaeba by BellCodeEditor

save project

parent 7cb08786
Showing with 20 additions and 3 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -15,10 +16,14 @@ body = pygame.image.load('body.png') ...@@ -15,10 +16,14 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120 x,y=240,120
apple_x=360
apple_y=300
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right" setheading="right"
snake_head= right snake_head= right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -49,7 +54,14 @@ while True: ...@@ -49,7 +54,14 @@ while True:
if setheading =="down": if setheading =="down":
y += 30 y += 30
position.append((x,y)) position.append((x,y))
position.pop(0) if x==apple_x and y ==apple_y:
apple_x=random.randint( 0,21)*30
apple_y=random.randint(0,17)*30
score=score+10
else:
position.pop(0)
if x <0 or x>630 or y <0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
...@@ -59,7 +71,11 @@ while True: ...@@ -59,7 +71,11 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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