Commit a2e94b21 by BellCodeEditor

save project

parent a9332621
Showing with 6 additions and 5 deletions
...@@ -11,6 +11,7 @@ food=pygame.image.load('apple.png')#食物 苹果 ...@@ -11,6 +11,7 @@ food=pygame.image.load('apple.png')#食物 苹果
body=pygame.image.load('body.png')#身体 body=pygame.image.load('body.png')#身体
#创建一个窗口 #创建一个窗口
x,y=240,120 x,y=240,120
ah=[(180,90),(180,120),(210,120),(x,y)]
scree=pygame.display.set_mode((660,480)) scree=pygame.display.set_mode((660,480))
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -18,17 +19,17 @@ while True: ...@@ -18,17 +19,17 @@ while True:
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
x+=30 x+=30
ah.append((x,y))
ah.pop(0)
#将背景图画上去 #将背景图画上去
scree.blit(background,(0,0)) scree.blit(background,(0,0))
#将贪吃蛇的头画上去 #将贪吃蛇的头画上去
scree.blit(right,(x,y)) scree.blit(right,ah[-1])
##将苹果画上去 ##将苹果画上去
scree.blit(food,(360,300)) scree.blit(food,(360,300))
#将贪吃蛇的身体画上去 #将贪吃蛇的身体画上去
scree.blit(body,(210,120)) for i in range(len(ah)-1):
scree.blit(body,(180,120)) scree.blit(body,ah[i])
scree.blit(body,(180,90))
#刷新画面 #刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(fast) FPSCLOCK.tick(fast)
......
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