Commit a2c0e9d8 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 8 additions and 1 deletions
...@@ -7,6 +7,9 @@ pygame.init() ...@@ -7,6 +7,9 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 初始化坐标位置
x,y = 240,120
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
...@@ -18,15 +21,19 @@ while True: ...@@ -18,15 +21,19 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30
FPSCLOCK = pygame.time.Clock
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
FPSCLOCK.tick(3)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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