Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson2_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
a0aae417
authored
Apr 04, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
f0d33447
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
38 additions
and
6 deletions
snake.py
snake.py
View file @
a0aae417
...
@@ -15,21 +15,53 @@ food = pygame.image.load('apple.png')
...
@@ -15,21 +15,53 @@ food = pygame.image.load('apple.png')
body
=
pygame
.
image
.
load
(
'body.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
#蛇头的初始位置x,y
#蛇头的初始位置x,y
x
,
y
=
240
,
120
x
,
y
=
240
,
120
#创建一个列表position记录贪吃蛇的坐标位置
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
180
),(
x
,
y
)]
#设置贪吃蛇的初始朝向setheading
setheading
=
'right'
#根据朝向设置蛇头朝向snake_heading
snake_heading
=
right
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
#蛇头右移
elif
event
.
type
==
locals
.
KEYDOWN
:
x
+=
30
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
'left'
:
setheading
=
'right'
snake_heading
=
right
#朝左
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
'right'
:
setheading
=
'left'
snake_heading
=
left
#朝上up
#朝下down
#根据蛇头的朝向来移动
if
setheading
==
'right'
:
x
+=
30
elif
?
?
elif
?
?
else
:
?
#将头移动后的坐标位置添加在列表末尾
#删除列表第一个元素
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
x
,
y
))
#screen.blit(right, (x, y))
screen
.
blit
(
right
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
(
180
,
90
))
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
# 刷新画面
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment