Commit a0aae417 by BellCodeEditor

auto save

parent f0d33447
Showing with 38 additions and 6 deletions
...@@ -15,21 +15,53 @@ food = pygame.image.load('apple.png') ...@@ -15,21 +15,53 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
#蛇头的初始位置x,y #蛇头的初始位置x,y
x,y=240,120 x,y=240,120
#创建一个列表position记录贪吃蛇的坐标位置
position=[(180,90),(180,120),(210,180),(x,y)]
#设置贪吃蛇的初始朝向setheading
setheading='right'
#根据朝向设置蛇头朝向snake_heading
snake_heading=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
#蛇头右移 elif event.type == locals.KEYDOWN:
x+=30 if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
snake_heading=right
#朝左
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
snake_heading=left
#朝上up
#朝下down
#根据蛇头的朝向来移动
if setheading=='right':
x+=30
elif ?
?
elif ?
?
else:
?
#将头移动后的坐标位置添加在列表末尾
#删除列表第一个元素
position.append((x,y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) #screen.blit(right, (x, y))
screen.blit(right, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[i])
screen.blit(body, (180, 90)) # screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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