Commit a03736ea by BellCodeEditor

save project

parent 584a42da
Showing with 27 additions and 3 deletions
...@@ -12,18 +12,42 @@ background = pygame.image.load('bg.png') ...@@ -12,18 +12,42 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y = 240,120 x,y = 240,120
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x=x+30 if event.type== locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading ="right"
snake_head=right
if event.key == locals.K_DOWN and setheading !="up":
setheading ="down"
snake_head=down
if event.key == locals.K_UP and setheading !="down":
setheading ="up"
snake_head=up
if event.key == locals.K_LEFT and setheading !="right":
setheading ="left"
snake_head=left
if setheading == "right":
x = x+30
if setheading == "up":
y = y-30
if setheading == "left":
x = x-30
if setheading == "down":
y=y+30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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