Commit 9ea713f0 by BellCodeEditor

save project

parent 82bf335c
Showing with 26 additions and 1 deletions
......@@ -10,23 +10,48 @@ fps=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x=240
y=120
pos=[(180,90),(180,120),(210,120),(x,y)]
head='right'
tou=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and head!='left':
head='right'
if event.key==locals.K_LEFT and head!='right':
head='left'
if event.key==locals.K_UP and head!='down':
head='up'
if event.key==locals.K_DOWN and head!='up':
head='down'
if head=="right":
x+=30
tou=right
if head=="left":
x-=30
tou=left
if head=="down":
y+=30
tou=down
if head=="up":
y-=30
tou=up
pos.append((x,y))
pos.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(tou, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(pos)-1):
screen.blit(body, pos[i])
......
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