Commit 9d120870 by BellCodeEditor

auto save

parent 02476222
Showing with 15 additions and 11 deletions
...@@ -10,28 +10,31 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,28 +10,31 @@ screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.imag
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y = 240, 120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 # x += 30 #
position.append((x,y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):#screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) screen.blit(body, position[i])
screen.blit(body, (180, 90)) #screen.blit(food,(360,300)) #screen.blit(body, (180, 120)) screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面e.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y = 240, 120
position = [(180,90),(180,120),(210,120),(x, y)]
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(2) FPSCLOCK.tick(2)
\ No newline at end of file
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