Commit 9b3e0ba3 by BellCodeEditor

auto save

parent 80b7e2ee
Showing with 111 additions and 9 deletions
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import turtle
screen=turtle.Screen()
screen.bgcolor("light green")
pen=turtle.Pen()
pen1=turtle.Pen()
pen.penup()
pen.goto(100,-100)
pen.write("你好\n陌生人\n请你一键三连!\n请你一键三连!\n请你一键三连!\n请你一键三连!\n请你一键三连!\n请你一键三连!",font=("Times",20,"normal"))
len=int(screen.textinput("标题","请输入爱心的大小"))
pen1.pensize(10)
pen1.pencolor("red")
pen1.left(45)
pen1.forward(len*2)
pen1.circle(len,180)
pen1.right(90)
pen1.circle(len,180)
pen1.forward(len*2)
pen1.hideturtle()
pen.hideturtle()
turtle.done()
\ No newline at end of file
username='哀伤X煎蛋'
userpassword='xc188671628'
i=3
while True:
if i>0:
name=input("请输入你的格斗家姓名:")
password=input("请输入你的账号密码:")
i=i-1
if name==username and password==userpassword:
print("账号登录成功!")
break
if name != username:
print("用户不存在,请再次输入")
print("你只有"+str(i)+"次机会")
continue
if password != userpassword:
print("密码错误,请再次输入")
print("你只有"+str(i)+"次机会")
else :
print("你没机会了")
exit()
print("欢迎来到拳皇")
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLCOK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(240,120)]
apple_x=360
apple_y=300
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading !="down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading="down"
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[i])
screen.blit(body, (180, 90)) #screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPSCLCOK.tick(10)
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