Commit 9a70d2eb by BellCodeEditor

auto save

parent 553f49b0
Showing with 30 additions and 2 deletions
......@@ -7,28 +7,56 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
clock = pygame.time.Clock()
x , y = 240, 120
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
s_head = right
x , y = 240, 120
sethead = 'right'
position = [(180, 90),(180, 120),(210, 120),(x, y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.type==locals.K_RIGHT and sethead !='left':
sethead = 'right'
s_head = right
if event.type==locals.K_LEFT and sethead !='right':
sethead = 'left'
s_head = left
if event.type==locals.K_UP and sethead !='down':
sethead = 'up'
s_head = up
if event.type==locals.K_DOWN and sethead !='up':
sethead = 'down'
s_head = down
if sethead == 'right':
x += 30
elif sethead == 'left':
x -= 30
elif sethead == 'up':
y -= 30
elif sethead == 'down':
y += 30
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, position[-1])
screen.blit(s_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
......
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