Commit 997e1011 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 33 additions and 28 deletions
import pygame import pygame
from pygame import locals from pygame import locals
#引用locals模块
# 初始化pygame,为使用硬件做准备 # x,y = 240,120 #事先设置蛇头的位置
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660,480))
# pygame.display.set_mode((660, 480))
#pygame时钟,设定游戏快慢(帧数)
FPSCLOCK = pygame.time.Clock()
# 加载好背景,用变量存起来
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
while True:
while True:     for event in pygame.event.get():#pygame.event.get()玩家所做的所有事件
for event in pygame.event.get():         if event.type == locals.QUIT:
if event.type == locals.QUIT:             # 接收到退出事件后退出程序
# 接收到退出事件后退出程序             exit() # 退出(关窗口)
exit() x += 30
# 将背景图画上去     # 将背景图渲染上去
screen.blit(background, (0, 0))     screen.blit(background,(0,0))
# 将贪吃蛇画上去     # 将贪吃蛇渲染上去
screen.blit(right, (240, 120))     screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去     # 将贪吃蛇的身体(3个)渲染上去
screen.blit(body, (210, 120))     screen.blit(body, (210, 120))
screen.blit(body, (180, 120))     screen.blit(body, (180, 120))
screen.blit(body, (180, 90))     screen.blit(body, (180, 90))
# 将果实画上去     # 将果实渲染上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 #渲染是有顺序的,后渲染上的比前一个要靠上一层(后渲染上的可以覆盖前渲染上的)
pygame.display.update() # 刷新画面(不然还是看不见图片)
\ No newline at end of file     pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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