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Commit
997e1011
authored
Jul 03, 2021
by
BellCodeEditor
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snake.py
snake.py
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997e1011
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
#引用locals模块
# x,y = 240,120 #事先设置蛇头的位置
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# pygame.display.set_mode((660, 480))
#pygame时钟,设定游戏快慢(帧数)
FPSCLOCK
=
pygame
.
time
.
Clock
()
# 加载好背景,用变量存起来
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
240
,
120
))
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
while
True
:
for
event
in
pygame
.
event
.
get
():
#pygame.event.get()玩家所做的所有事件
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
# 退出(关窗口)
x
+=
30
# 将背景图渲染上去
screen
.
blit
(
background
,(
0
,
0
))
# 将贪吃蛇渲染上去
screen
.
blit
(
right
,
(
x
,
y
))
# 将贪吃蛇的身体(3个)渲染上去
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
# 将果实渲染上去
screen
.
blit
(
food
,
(
360
,
300
))
#渲染是有顺序的,后渲染上的比前一个要靠上一层(后渲染上的可以覆盖前渲染上的)
# 刷新画面(不然还是看不见图片)
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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