Commit 975ef324 by BellCodeEditor

save project

parent b8e3fde0
Showing with 42 additions and 9 deletions
...@@ -12,6 +12,18 @@ background = pygame.image.load('bg.png') ...@@ -12,6 +12,18 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf',18)
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -25,19 +37,39 @@ while True: ...@@ -25,19 +37,39 @@ while True:
setheading = 'up' setheading = 'up'
if event.key == locals,k_RIGHT and setheading !="up": if event.key == locals,k_RIGHT and setheading !="up":
setheading = 'down' setheading = 'down'
# 将背景图画上去
screen.blit(background, (0, 0)) if setheading == "right":
x += 30# 将贪吃蛇画上去 x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
elif:
y += 30
position.append((x,y))
if x == apple_x and y == apple_y:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30
else:
position.pop(0)
screen.blit(right, (X, y)) screen.blit(background,(0,0))
POSition.POP(0)
screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(POSition)-1): for i in range(len(POSition)-1):
for i in range(len,POSition[-1]) for i in range(len,POSition[-1])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120)) # 将果实画上去
#screen.blit(body, (180, 90))# 将果实画上去 screen.blit(food,(apple_x,apple_y))
#screen.blit(food, (360, 300))
#绘制分数
info = "Score"+ str(score)
text = my_font.render(info,True, (0,0,0))
screen.blit(text, (540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
fpsclock .tick(3) fpsclock .tick(3)
\ No newline at end of file
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