Commit 94cc5cca by BellCodeEditor

auto save

parent 52d92d0b
Showing with 33 additions and 4 deletions
...@@ -13,28 +13,57 @@ background = pygame.image.load('bg.png') ...@@ -13,28 +13,57 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left =pygame.image.load('left.png')
up =pygame.image.load('up.png')
down =pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position =[(180,90),(180,120),(210,120),(x,y)] position =[(180,90),(180,120),(210,120),(x,y)]
setheading = 'right'
snake_head =right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading = 'right'
snake_head =right
if event.key==locals.K_LEFT and setheading !='right':
setheading = 'left'
snake_head =left
if event.key==locals.K_UP and setheading !='down':
setheading = 'up'
snake_head =up
if event.key==locals.K_DOWN and setheading !='up':
setheading = 'down'
snake_head =down
x +=30 x +=30
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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