Commit 92399d73 by BellCodeEditor

auto save

parent 17a5484c
Showing with 30 additions and 6 deletions
...@@ -7,28 +7,52 @@ pygame.init() ...@@ -7,28 +7,52 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() F=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head=right
if event.key == locals.K_LEFT and setheading!="right":
setheading="left"
snake_head=left
if event.key == locals.K_UP and setheading!="down":
setheading="up"
snake_head=up
else:
setheading="down"
snake_head=down
if setheading == "right":
x+=30
if setheading == "left":
x-=30
if setheading == "up":
y+=30
else:
y-=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
...@@ -41,4 +65,4 @@ while True: ...@@ -41,4 +65,4 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tike(3) F.tick(3)
\ No newline at end of file \ No newline at end of file
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