Commit 8ea7acd0 by BellCodeEditor

save project

parent 4b1409d3
Showing with 26 additions and 1 deletions
...@@ -10,8 +10,13 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,8 +10,13 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
setheading="right"
look=right
x,y=240,120 x,y=240,120
j=[(180,90),(180,120),(180,150),(x,y)] j=[(180,90),(180,120),(180,150),(x,y)]
while True: while True:
...@@ -19,8 +24,28 @@ while True: ...@@ -19,8 +24,28 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP and setheading !='down':
setheading="up"
look=up
if event.key==locals.K_DOWN and setheading !='up':
setheading="down"
look=down
if event.key==locals.K_RIGHT and setheading !='left':
setheading="right"
look=right
if event.key==locals.K_LEFT and setheading !='right':
setheading="left"
look=left
if setheading=="right":
x+=30
if setheading=="left":
x-=30
if setheading=="up":
y+=30
if setheading=="down":
y-=30
# 将背景图画上去 # 将背景图画上去
x=x+30
j.append((x,y)) j.append((x,y))
j.pop(0) j.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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