Commit 8e4bb273 by BellCodeEditor

save project

parent c165ff12
Showing with 29 additions and 2 deletions
......@@ -12,18 +12,45 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
x,y=240,120
FPSCLOCK=pygame.time.Clock()
position=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_hend=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x += 30
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_hend = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_hend= left
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_hend= down
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_hend = up
if setheading == "right":
x = x+30
if setheading == "left":
x = x-30
if setheading == "down":
y = y+30
if setheading == "up":
y = y-30
position.append((x,y))
position.pop(0)
......@@ -31,7 +58,7 @@ while True:
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(snake_hend, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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