Commit 8dee16b0 by BellCodeEditor

auto save

parent e820b90c
Showing with 43 additions and 8 deletions
......@@ -6,28 +6,63 @@ pygame.init()
beijing = pygame.image.load("bg.png")
right = pygame.image.load("right.png")
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
foot = pygame.image.load("apple.png")
body = pygame.image.load("body.png")
screen=pygame.display.set_mode((660,480))
FPSCLCOLCK=pygame.time.Clock()
x,y=240,120
po=[(180,90),]
po=[(180,90),(180,120),(210,120),(x,y)]
sg = "right"
snake_hand = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
x+=30
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and sg != "left":
sg="right"
snake_hand = right
if event.key == locals.K_LEFT and sg != "right":
sg="left"
snake_hand = left
if event.key == locals.K_DOWN and sg != "up":
sg="down"
snake_hand = down
if event.key == locals.K_UP and sg != "down":
sg="up"
snake_hand = up
if sg =="right":
x+= 30
elif sg == "left":
x-=30
elif sg == "up":
y-=30
else:
y+=30
po.append((x,y))
po.pop(0)
screen.blit(beijing,(0,0))
screen.blit(right,(x,y))
screen.blit(body,(210,120))
screen.blit(body,(180,120))
screen.blit(foot,(630,0))
screen.blit(snake_hand,po[-1])
for i in range(len(po)-1):
screen.blit(body,po[i])
pygame.display.update()
FPSCLCOLCK.tick(0.3)
\ No newline at end of file
FPSCLCOLCK.tick(3)
\ No newline at end of file
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