Commit 8d1bacfd by BellCodeEditor

save project

parent 09f29bf1
Showing with 20 additions and 6 deletions
...@@ -5,31 +5,44 @@ from pygame import locals ...@@ -5,31 +5,44 @@ from pygame import locals
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
x, y = 240, 120
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
List=[(180,90),(180,120),(210,120),(x,y)]
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
Time = pygame.time.Clock() Time = pygame.time.Clock()
x,y = 240,120 x, y = 240, 120
x+=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30
List.append((x,y))
List.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
x+=30
# 刷新画面 # 刷新画面
for i in range(len(List)-1):
screen.blit(body, List[i])
screen.blit(body, List[i])
screen.blit(body, List[i])
pygame.display.update() pygame.display.update()
Time.tick(3) Time.tick(3)
\ No newline at end of file
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