Commit 8a4231e1 by BellCodeEditor

save project

parent 47dc3c26
Showing with 139 additions and 1 deletions
import tkinter
def login_to_reg(): # 登录界面转注册界面
app_login.root.destroy()
global app_reg
app_reg=My_register()
app_reg.show()
def reg_to_login(): # 注册界面转登录界面
app_reg.root.destroy()
global app_login
app_login=My_login()
app_login.show()
def register(): # 注册验证
pass
def login(): # 登录验证
pass
class My_login(): # 登录窗口
def __init__(self):
self.root = tkinter.Tk()
self.root.title("登录窗口")
self.root.geometry('400x300+500+300')
self.root.resizable(width=False, height=False) # True可以拉伸,False不能拉伸
def show(self): # 登录界面的所有控件
# Label文本标签,界面提示信息
l = tkinter.Label(self.root, text='您好!请登录', bg='green',
font=('宋体', 15), width=40, height=2)
l.place(x=0, y=0)
l = tkinter.Label(self.root, text='用户名:', font=("宋体", 12),
fg="black")
l.place(x=50, y=80)
l = tkinter.Label(self.root, text='密 码:', font=("宋体", 12),
fg="black")
l.place(x=50, y=140)
# Entry单行文本输入框:用户名、密码
self.e1 = tkinter.Entry(self.root, show=None, font=('宋体', 14),
bg="light grey", width=18) # 显示成明文形式
self.e2 = tkinter.Entry(self.root, show='*', font=('宋体', 14),
width=18) # 显示成密文形式
self.e1.place(x=120, y=80)
self.e2.place(x=120, y=140)
# 登录、注册按钮
button1 = tkinter.Button(self.root, text='登录', bg="lightblue",
fg="black", width=15, command=login)
button1.place(x=60, y=220)
button2 = tkinter.Button(self.root, text='注册', bg="lightgreen",
fg="black", width=15, command=login_to_reg)
button2.place(x=230, y=220)
self.root.mainloop() # 进入消息循环,监听事件
def get_input(self): # 获取输入的用户名、密码
self.name = self.e1.get()
self.password = self.e2.get()
return self.name, self.password
class My_register(): # 注册窗口
def __init__(self):
self.root = tkinter.Tk()
self.root.title("注册窗口")
self.root.geometry('400x320+500+300')
self.root.resizable(width=False, height=False) # True可以拉伸,False不能拉伸
def show(self): # 注册界面的所有控件
# 用户名、密码、确认密码输入框
self.e1 = tkinter.Entry(self.root, show=None, font=('宋体', 14),
bg="light grey", width=18) # 显示成明文形式
self.e1.place(x=140, y=80)
self.e2 = tkinter.Entry(self.root, show='*', font=('宋体', 14),
width=18)
self.e2.place(x=140, y=140)
self.e3 = tkinter.Entry(self.root, show='*', font=('宋体', 14),
width=18)
self.e3.place(x=140, y=200)
# Label文本标签,窗口界面文字:用户名、密码、确认密码
lab = tkinter.Label(self.root, text='您好!请填写注册信息',
font=('宋体', 15),fg="black", width=40, height=2, bg="green")
lab.place(x=0, y=0)
lab1 = tkinter.Label(self.root, text='用户名:', font=("宋体", 12),
fg="black")
lab1.place(x=60, y=80)
lab2 = tkinter.Label(self.root, text='密 码:', font=("宋体", 12),
fg="black")
lab2.place(x=60, y=140)
lab3 = tkinter.Label(self.root, text='确认密码:', font=("宋体", 12),
fg="black")
lab3.place(x=50, y=200)
# 注册界面的提交、取消按钮
button1 = tkinter.Button(self.root, text='提交', bg="lightblue",
width=15,command=register)
button1.place(x=230, y=250)
button2 = tkinter.Button(self.root, text='取消', bg="lightgreen",
width=15, command=reg_to_login)
button2.place(x=80, y=250)
# 进入消息循环
self.root.mainloop()
def get_input(self): # 获取提交的注册信息
self.name = self.e1.get()
self.password1 = self.e2.get()
self.password2 = self.e3.get()
return self.name, self.password1, self.password2
app_login = My_login()
app_login.show()
\ No newline at end of file
...@@ -10,14 +10,39 @@ background = pygame.image.load('bg.png') ...@@ -10,14 +10,39 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left= pygame.image.load('left.png')
up= pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x +=30 elif event.type==locals.KEYDOWN:
if event.key==locals.K_LEFT and setheading !="right":
setheading="left"
snake_head=left
if event.key==locals.K_RIGHT and setheading !="left":
setheading="right"
snake_head=right
if event.key==locals.K_UP and setheading !="down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading="down"
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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