Commit 877560ff by BellCodeEditor

save project

parent 1ab20b6e
Showing with 35 additions and 7 deletions
......@@ -7,6 +7,8 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
M=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
......@@ -15,21 +17,47 @@ body = pygame.image.load('body.png')
x,y=240,120
ZQ=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading ="right"
if event.key==locals.K_LEFT and setheading !="right":
setheading ="left"
if event.key==locals.K_UP and setheading !="down":
setheading ="up"
if event.key==locals.K_DOWN and setheading !="up":
setheading ="down"
if setheading =="right" :
x+=30
elif setheading =="left" :
x-=30
elif setheading =="up" :
y-=30
else:
y+=30
ZQ.append((x,y))
ZQ.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(right, ZQ[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(ZQ)-1):
screen.blit(body,ZQ[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
M.tick(3)
\ No newline at end of file
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