Commit 862f56db by BellCodeEditor

save project

parent 31ac52c3
Showing with 29 additions and 1 deletions
......@@ -10,23 +10,51 @@ clock=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
xy=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
set_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
set_head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
set_head=left
if event.key==locals.K_UP and setheading !='down':
setheading='up'
set_head=up
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
set_head=down
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
xy.append((x,y))
xy.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(set_head, xy[-1])
# 将贪吃蛇的身体画上去
for i in range(len(xy)-1):
screen.blit(body,xy[i])
......
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