Commit 7daffd46 by BellCodeEditor

save project

parent 16f0d60e
Showing with 15 additions and 9 deletions
...@@ -3,7 +3,7 @@ from pygame import locals ...@@ -3,7 +3,7 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
FPS=pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
...@@ -13,20 +13,26 @@ right = pygame.image.load('right.png') ...@@ -13,20 +13,26 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120
L1 = [(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30
# 将背景图画上去 # 将背景图画上去
L1.append((x,y))
L1.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 screen.blit(right, L1[-1])
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去 for i in range(len(L1)-1):
screen.blit(body, (210, 120)) # 将贪吃蛇的身体画上去i
screen.blit(body, (180, 120)) screen.blit(body, L1[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPS.tick(3)
\ No newline at end of file
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