Commit 7b5642c8 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 25 additions and 7 deletions
......@@ -7,12 +7,16 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
#控制游戏速度
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
#建立一个列表(position)记录蛇的身体、头部(x,y)坐标位置
position=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -20,13 +24,26 @@ while True:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
x+=30
#将蛇头右移后的坐标添加到列表后
position.append((x,y))
position.pop(0)
#把列表的最后一个元素作为蛇头的坐标位置
# 将贪吃蛇头画上去
screen.blit(right, position[-1])
#screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去(使用for循环遍历,把列表的元素作为身体坐标(最后一个除外))
for i in range(len(position)-1):
screen.blit(body, position[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
#蛇头右移
# 刷新画面
pygame.display.update()
#把游戏帧数设置为3
\ No newline at end of file
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