Commit 7b175000 by BellCodeEditor

auto save

parent f94220bc
Showing with 13 additions and 44 deletions
...@@ -15,27 +15,7 @@ food = pygame.image.load('apple.png') ...@@ -15,27 +15,7 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x, y = 240, 120 x, y = 240, 120
positon = [(180,90),(180,120),(210,120),()]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y = 240, 120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -43,31 +23,20 @@ while True: ...@@ -43,31 +23,20 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 x+=30
positon.append((x,y))
positon.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上
screen.blit(right, (x, y)) screen.blit(right,positon[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(positon)-1):
screen.blit(body, (180, 120)) screen.blit(body,positon[i])
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(10)
exit()
x+=30
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(10) FPSCLOCK.tick(3)# screen.blit(body, (210, 120))
\ No newline at end of file # screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
\ No newline at end of file
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