Commit 7811a9a6 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 45 additions and 0 deletions
......@@ -30,3 +30,4 @@ while True:
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
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import pygame
# pygame setup
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
running = True
dt = 0
player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
while running:
# poll for events
# pygame.QUIT event means the user clicked X to close your window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
click=0
# fill the screen with a color to wipe away anything from last frame
screen.fill("purple")
pygame.draw.circle(screen, "red", player_pos, 40)
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
player_pos.y -= 300 * dt
if keys[pygame.K_s]:
player_pos.y += 300 * dt
if keys[pygame.K_a]:
player_pos.x -= 300 * dt
if keys[pygame.K_d]:
player_pos.x += 300 * dt
# flip() the display to put your work on screen
pygame.display.flip()
# limits FPS to 60
# dt is delta time in seconds since last frame, used for framerate-
# independent physics.
dt = clock.tick(60) / 1000
pygame.quit()
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