Commit 77ef380d by BellCodeEditor

save project

parent da3bed41
Showing with 11 additions and 3 deletions
...@@ -13,10 +13,14 @@ background = pygame.image.load('bg.png') ...@@ -13,10 +13,14 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
x,y=240,120 x,y=240,120
position=[(210, 120),(180, 120),(180, 90),(x,y)] position=[(210, 120),(180, 120),(180, 90),(x,y)]
setheading="right" setheading="right"
seti=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -25,12 +29,16 @@ while True: ...@@ -25,12 +29,16 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left": if event.key==locals.K_RIGHT and setheading !="left":
setheading='right' setheading='right'
seti=right
elif event.key==locals.K_UP and setheading !="down": elif event.key==locals.K_UP and setheading !="down":
setheading='up' setheading='up'
seti=up
elif event.key==locals.K_LEFT and setheading !="right": elif event.key==locals.K_LEFT and setheading !="right":
setheading='left' setheading='left'
seti=left
elif event.key==locals.K_DOWN and setheading !="up": elif event.key==locals.K_DOWN and setheading !="up":
setheading='down' setheading='down'
seti=down
if setheading=='down': if setheading=='down':
y+=30 y+=30
elif setheading=='up': elif setheading=='up':
...@@ -45,7 +53,7 @@ while True: ...@@ -45,7 +53,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(seti, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
...@@ -54,4 +62,4 @@ while True: ...@@ -54,4 +62,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FRSCLOCK.tick(3) FRSCLOCK.tick(9)
\ No newline at end of file \ No newline at end of file
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