Commit 7315e8f7 by BellCodeEditor

save project

parent 6100e1a7
Showing with 23 additions and 9 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
fps = pygame.time.Clock().tick()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
...@@ -12,26 +14,37 @@ background = pygame.image.load('bg.png') ...@@ -12,26 +14,37 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
my_font = pygame.font.Font('neuropol.ttf',18)
x,y = 240,120 x,y = 240,120
long = [(210, 120),(180, 120),(180, 90),(x,y)] longs = [(210, 120),(180, 120),(180, 90),(x,y)]
apple_x = 360
apple_y = 300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 x+=30
long.append(x,y) longs.append(x,y)
long.pop(0) if apple_x == x and apple_y == y:
# 将背景图画上去 apple_x = random.randrange(0,660,30)
screen.blit(background, (0, 0)) apple_y = random.randrange(0,480,30)
else:
longs.pop(0)
# 将背景图画上去
screen.blit(background,(0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240,long[-1]) screen.blit(right, (240,longs[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(long)-1) for i in range(len(longs)-1):
screen.blit(body,long[i]) screen.blit(body,longs[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x,apple_y))
text = "score"+str(score)
Myscore = my_font.render(text,Ture,(0,0,0))
screen.blit(Myscore,(540,10))
# 刷新画面 # 刷新画面
fps = tick(3)
pygame.display.update() pygame.display.update()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment