Commit 70cdf72e by BellCodeEditor

save project

parent 43ea5362
Showing with 27 additions and 2 deletions
...@@ -2,6 +2,7 @@ import pygame ...@@ -2,6 +2,7 @@ import pygame
from pygame import locals from pygame import locals
x=240 x=240
y=120 y=120
setheading='right'
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
shijian=pygame.time.Clock() shijian=pygame.time.Clock()
...@@ -13,19 +14,43 @@ background = pygame.image.load('bg.png') ...@@ -13,19 +14,43 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
pos=[(180,90),(180,120),(210,120),(x,y)] pos=[(180,90),(180,120),(210,120),(x,y)]
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading='right'
snake_head=right
if event.key == locals.K_LEFT and setheading != "right":
setheading='left'
snake_head=left
if event.key == locals.K_UP and setheading != "down":
setheading='up'
snake_head=up
if event.key == locals.K_DOWN and setheading != "up":
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
pos.append((x,y)) pos.append((x,y))
pos.pop(0) pos.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x,y)) screen.blit(snake_head, (x,y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(3): for i in range(3):
screen.blit(body, pos[i]) screen.blit(body, pos[i])
......
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