Commit 707b8885 by BellCodeEditor

save project

parent 43d5e9e4
Showing with 27 additions and 2 deletions
...@@ -10,22 +10,47 @@ clook = pygame.time.Clock() ...@@ -10,22 +10,47 @@ clook = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240,120 x,y = 240,120
xy = [(180,90),(180,120),(210,120),(x,y)] xy = [(180,90),(180,120),(210,120),(x,y)]
setheading = 'right'
set_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = right
set_head =right
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
set_head = left
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
set_head = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
set_head = down
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
xy.append((x,y)) xy.append((x,y))
xy.pop(0) xy.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x,y)) screen.blit(set_head, xy[-1])
# 将贪吃蛇的身体 # 将贪吃蛇的身体
for i in range(len(xy) - 1): for i in range(len(xy) - 1):
screen.blit(body,xy[i]) screen.blit(body,xy[i])
......
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