Commit 6b748928 by BellCodeEditor

save project

parent a36de7b9
Showing with 37 additions and 5 deletions
......@@ -12,23 +12,55 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
x,y=240,120
p=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x=x+30
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left" :
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right" :
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down" :
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up" :
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
p.append((x,y))
p.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(snake_head, (x, y))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(p)-1):
screen.blit(body,p[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
......
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