Commit 6acd052a by BellCodeEditor

save project

parent 83a7d4aa
Showing with 15 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
...@@ -13,16 +15,28 @@ background = pygame.image.load('bg.png') ...@@ -13,16 +15,28 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120 x,y=240,120
a=[(180,90),(180,120),(210,120),(x,y)] a=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head=raight
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x +=30 elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = "right"
a.append((x,y)) a.append((x,y))
a.pop(0) a.pop(0)
if a_x==x and a_y==y:
a_x=random.randint(0,22)
a_y=random.randint(0,16)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
......
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