Commit 6956608c by BellCodeEditor

auto save

parent ab302be5
Showing with 23 additions and 5 deletions
...@@ -7,15 +7,33 @@ background = pygame.image.load('bg.png') ...@@ -7,15 +7,33 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading setheading="right"
snake
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.k_RIGHT and setheading !="": if event.type == locals.k_RIGHT and setheading !="lfet":
setheading='right'
snake_head=right
if event.type == locals.k_UP and setheading !="down":
setheading='up'
snake_head=up
y-=30
if event.type == locals.k_LEFT and setheading !="right":
setheading='left'
snake_head=left
x-=30
if event.type == locals.k_DOWN and setheading !="up":
setheading='down'
snake_head=down
y+=30
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
x+=30 x+=30
...@@ -25,4 +43,4 @@ while True: ...@@ -25,4 +43,4 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
pygame.display.update() pygame.display.update()
uxsd.tick(3) uxsd.t
\ No newline at end of file \ No newline at end of file
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