Commit 64e59137 by BellCodeEditor

auto save

parent 003c2770
Showing with 28 additions and 19 deletions
......@@ -14,33 +14,42 @@ position = [(210,120),(180, 120),(180, 90),(x,y)]
# 背景
background = pygame.image.load('bg.png')
#right = pygame.image.load('right.png')
#left = pygame.image.load("left.png")
#up = pygame.image.load("up.png")
#down = pygame.image.load("down.png")
snake_head = pygame.image.load(setheading+".png")
right = pygame.image.load('right.png')
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
food = pygame.image.load('apple.png')
body = pygame.image.load("body.png")
snake_head = right
while True:
for event in pygame.event.get():
print(event.KEY)
print(event)
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.K_UP and setheading != "down" :
y -= 30
setheading = "up"
if event.type == locals.K_LEFT and setheading != "right":
x -= 30
setheading = "left"
if event.type == locals.K_RIGHT and setheading != "left":
x += 30
setheading = "right"
if event.type == locals.K_DOWN and setheading != "up":
y += 30
setheading = "down"
if event.type == locals.KEYDOWN:
print(event.key)
if event.key == locals.K_UP and setheading != "down" :
setheading = "up"
snake_head = up
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "down":
y += 30
else:
y -= 30
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
......
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