Commit 642fbde0 by BellCodeEditor

save project

parent 9849b501
Showing with 32 additions and 23 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660,480))
fps=pygame.time.Clock()
# 背景 #载入图片
background = pygame.image.load('bg.png') bg=pygame.image.load('bg.png')
right = pygame.image.load('right.png') apple=pygame.image.load('apple.png')
food = pygame.image.load('apple.png') snake=pygame.image.load('right.png')
body = pygame.image.load('body.png') body=pygame.image.load('body.png')
x=360
y=300
pos=[(300,270),(330,300),(360,300),(x,y)]
heah='right'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 if event.type==locals.KEYDOWN:
screen.blit(background, (0, 0)) if event.key==K_RIGHT and heah!='left':
# 将贪吃蛇画上去 heah='right'
screen.blit(right, (240, 120)) if event.key==K_RIGHT and heah!='right':
# 将贪吃蛇的身体画上去 heah='left'
screen.blit(body, (210, 120)) if event.key==K_RIGHT and heah!='down':
screen.blit(body, (180, 120)) heah='up'
screen.blit(body, (180, 90)) if event.key==K_RIGHT and heah!='up':
# 将果实画上去 heah='down'
screen.blit(food, (360, 300)) x+=30
# 刷新画面 pos.append((x,y))
pos.pop(0)
screen.blit(bg,(0,0))
screen.blit(apple,(120,150))
screen.blit(snake,(x,y))
for i in range(len(pos)-1):
screen.blit(body,pos[i])
pygame.display.update() pygame.display.update()
fps.tick(3)
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