Commit 62b22de1 by BellCodeEditor

save project

parent aba2ca8a
Showing with 36 additions and 19 deletions
...@@ -5,37 +5,55 @@ from pygame import locals ...@@ -5,37 +5,55 @@ from pygame import locals
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
x,y=240,120
p=[(180,90)],(180,120),(210,120),(x,y)
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
c=pygame.time.Clock()
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading="right"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
p.append((x,y)) if enevt.key==locals.K_RIGHT and setheading!="left":
p.pop(0) setheading="right"
# 将背景图画上去 if enevt.key==locals.K_LEFT and setheading!="right":
setheading="left"
if enevt.key==locals.K_UP and setheading!="down":
setheading="up"
if enevt.key==locals.K_DOWN and setheading!="up":
setheading="down"
elif setheading=="right":
x-=30
elif setheading=="left":
x+=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x, y))
position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇的头画上去
screen.blit(right, position[-1]) #
screen.blit(right,p[-1]
for i in range(right,(x,y)):
screen.blit(body,p[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
#screen.blit(body, (210, 120)) for i in range(len(position)-1):
#screen.blit(body, (180, 120))+ screen.blit(body, position[i])
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
c.tick(3) pygame.display.update()
pygame.display.update() FPSCLOCK.tick(3)
\ No newline at end of file
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