Commit 62717096 by BellCodeEditor

save project

parent d442b35a
Showing with 10 additions and 1 deletions
...@@ -15,13 +15,14 @@ body = pygame.image.load('body.png') ...@@ -15,13 +15,14 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
my_y my_font = pygame.font.Font('neuropol.ttf',18)
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
apple_x = 360 apple_x = 360
apple_y = 300 apple_y = 300
setheading = "right" setheading = "right"
snake_heat = right snake_heat = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -51,12 +52,15 @@ while True: ...@@ -51,12 +52,15 @@ while True:
position.append((x,y)) position.append((x,y))
# 将苹果画上去 # 将苹果画上去
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
score = score+ 10
num1 = random.randint(0,22) num1 = random.randint(0,22)
num2 = random.randint(0,16) num2 = random.randint(0,16)
apple_x = num1*30-30 apple_x = num1*30-30
apple_y = num2*30-30 apple_y = num2*30-30
else: else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y < 0 or y > 450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
...@@ -66,6 +70,10 @@ while True: ...@@ -66,6 +70,10 @@ while True:
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
#绘制分数
info = "Score:" + str(score)
text = my_font.render(info, True, (0,0,0))
screen.blit(text,(540, 10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
Clock.tick(3) Clock.tick(3)
\ No newline at end of file
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