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Commit
5f689aca
authored
Dec 18, 2021
by
BellCodeEditor
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snake.py
snake.py
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5f689aca
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
#初始化
# 初始化pygame,为使用硬件做准备
screen
=
pygame
.
display
.
set_mode
((
800
,
600
))
#创建一个窗口
pygame
.
init
()
FPSCLOCK
=
pygame
.
time
.
Clock
()
#pygame时钟,控制游戏速度(帧数)
# 创建一个窗口
#载入图片
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
bg
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
apple
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
x
,
y
=
240
,
120
#初始化蛇头坐标
setheading
=
'right'
snake_head
=
right
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
#
接收到退出事件后退出程序
#接收到退出事件后退出程序
exit
()
exit
()
# 将背景图画上去
if
event
.
type
==
locals
.
KEYDOWN
:
screen
.
blit
(
background
,
(
0
,
0
))
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
'left'
:
# 将贪吃蛇画上去
setheading
=
'right'
screen
.
blit
(
right
,
(
240
,
120
))
snake_head
=
right
# 将贪吃蛇的身体画上去
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
'right'
:
screen
.
blit
(
body
,
(
210
,
120
))
setheading
=
'left'
screen
.
blit
(
body
,
(
180
,
120
))
snake_head
=
left
screen
.
blit
(
body
,
(
180
,
90
))
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
'DOWN'
:
# 将果实画上去
setheading
=
'up'
screen
.
blit
(
food
,
(
360
,
300
))
snake_head
=
up
# 刷新画面
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
'up'
:
pygame
.
display
.
update
()
setheading
=
'down'
\ No newline at end of file
snake_head
=
down
#设置头部坐标
if
setheading
==
'right'
:
x
+=
30
elif
setheading
==
'left'
:
x
-=
30
elif
setheading
==
'up'
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
screen
.
blit
(
bg
,(
0
,
0
))
#插入背景
screen
.
blit
(
snake_head
,
position
[
-
1
])
#插入蛇头,向右
for
i
in
range
(
len
(
position
)
-
1
):
#插入身体
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
apple
,(
360
,
300
))
#插入苹果
#刷新
pygame
.
display
.
update
()
\ No newline at end of file
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