Commit 5f689aca by BellCodeEditor

auto save

parent 75f0ffeb
Showing with 52 additions and 22 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init()#初始化
# 初始化pygame,为使用硬件做准备 screen = pygame.display.set_mode((800,600))#创建一个窗口
pygame.init() FPSCLOCK = pygame.time.Clock() #pygame时钟,控制游戏速度(帧数)
# 创建一个窗口 #载入图片
screen = pygame.display.set_mode((660, 480)) bg = pygame.image.load('bg.png')
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') apple = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y = 240,120 #初始化蛇头坐标
setheading = 'right'
snake_head = right
position = [(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 #接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 if event.type == locals.KEYDOWN:
screen.blit(background, (0, 0)) if event.key == locals.K_RIGHT and setheading!= 'left':
# 将贪吃蛇画上去 setheading = 'right'
screen.blit(right, (240, 120)) snake_head = right
# 将贪吃蛇的身体画上去 if event.key == locals.K_LEFT and setheading!= 'right':
screen.blit(body, (210, 120)) setheading = 'left'
screen.blit(body, (180, 120)) snake_head = left
screen.blit(body, (180, 90)) if event.key == locals.K_UP and setheading!= 'DOWN':
# 将果实画上去 setheading = 'up'
screen.blit(food, (360, 300)) snake_head = up
# 刷新画面 if event.key == locals.K_DOWN and setheading!= 'up':
pygame.display.update() setheading = 'down'
\ No newline at end of file snake_head = down
#设置头部坐标
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
position.append((x,y))
position.pop(0)
screen.blit(bg,(0,0))#插入背景
screen.blit(snake_head,position[-1])#插入蛇头,向右
for i in range(len(position)-1):#插入身体
screen.blit(body,position[i])
screen.blit(apple,(360,300))#插入苹果
#刷新
pygame.display.update()
\ No newline at end of file
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