Commit 5e56a5f5 by BellCodeEditor

save project

parent e6fd6d6c
Showing with 28 additions and 4 deletions
......@@ -11,20 +11,44 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
FPSCLOCK=pygame.time.Clock()
position=[(210,120),(180,120),(180,90),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
if event.type == locals.QUIT:
exit()
x+=30
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading == "right" :
x+=30
elif setheading == "left" :
x-=30
elif setheading == "down" :
y+=30
else:
y-=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(right,position[-1])
screen.blit(snake_head,position[-1])
# 将贪吃蛇画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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