Commit 5bbf5559 by BellCodeEditor

save project

parent c6a25e76
Showing with 21 additions and 7 deletions
import turtle
pen= turtle.Pen()
for i in range(5):
pen.forward(200)
pen.right(144)
pen.hideturtle()
turtle.done()
...@@ -11,6 +11,9 @@ FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -11,6 +11,9 @@ FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
...@@ -18,21 +21,25 @@ x, y = 240, 120 ...@@ -18,21 +21,25 @@ x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading="right" setheading="right"
head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if enevt.key==locals.K_RIGHT and setheading!="left": if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
if enevt.key==locals.K_LEFT and setheading!="right":
setheading="left" setheading="left"
if enevt.key==locals.K_UP and setheading!="down": head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="right"
head=left
if event.key==locals.K_UP and setheading!="down":
setheading="up" setheading="up"
if enevt.key==locals.K_DOWN and setheading!="up": head=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down" setheading="down"
head=down
if setheading=="right": if setheading=="right":
x-=30 x-=30
elif setheading=="left": elif setheading=="left":
...@@ -47,7 +54,7 @@ while True: ...@@ -47,7 +54,7 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(right, position[-1]) # screen.blit(head, position[-1]) #
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
......
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