Commit 59a9dec6 by BellCodeEditor

save project

parent 4d7a0a7d
Showing with 20 additions and 6 deletions
...@@ -14,23 +14,37 @@ food = pygame.image.load('apple.png') ...@@ -14,23 +14,37 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(210,120),(180,120),(180,90),(x,y)] position=[(210,120),(180,120),(180,90),(x,y)]
setheading="right"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
for i in range(len(position)-1)
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
#chaoxiang
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading="right"
if event.key==locals.K_LEFT and setheading !="right":
setheading="left"
if event.key==locals.K_UP and setheading !="down":
setheading="up"
if event.key==locals.K_DOWN and setheading !="up":
setheading="down"
x +=30 x +=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去\
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(right,position[-1] )
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x,y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) #
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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